home *** CD-ROM | disk | FTP | other *** search
File List | 1997-10-03 | 9.9 KB | 162 lines |
- =============================================
- Game programming textfiles and theory
- =============================================
- AVOID_GW.ZIP A simple way to detect game wizard
- COLLISIO.ZIP Collision Detection - How?
- GAMEPROG.ZIP Game programming tutorial (C source)
- GRAVITY.ZIP GameGravity FAQ
- MS_ARCAD.ZIP Programming Arcade Games
- Is a tutorial on programming object oriented arcade games in Turbo C.
- PATHDEMO.ZIP PathDemo was developed by Bryan Stout as a means of visually
- illustrating how different pathfinding algorithms worked. It
- was developed for his lecture at the 1996 Computer Game
- Developers' Conference, and has since been enhanced. It was
- used as the source of the illustrations for his Game Developer
- Magazine article "Smart Moves: Intelligent Path-Finding," and
- is available here to download from GDM's website. This file
- explains the basics of how PathDemo and its components work,
- there having been no help file developed for it yet.
- PCD_TXT.ZIP Practical Collision Detection
- To appear in the Proceedings of the Computer Game Developer's
- Conference, 1997. Most modern 3D games require some form of
- collision detection. This paper presents some basic brute force
- methods of collision detection between polyhedra, successively
- refining the techniques until we are left with a system that
- runs quickly. An implementation is examined in which a game
- engine handles 32 players and hundreds of objects in realtime.
- PCD_WO_1.ZIP Practical Collision Detection Lecture #177 (Word Doc format)
- Most modern 3D games require some form of collision detection.
- This paper presents some basic brute force methods of collision
- detection between polyhedra, successively refining the
- techniques until we are left with a system that runs quickly.
- An implementation is examined in which a game engine handles 32
- players and hundreds of objects in realtime.
- UGPRG.ZIP The Ultimate Game Programming Reference Guide v1.0
- This is a collection of specs/tutors written by OTHER people
- the files are not not modified! (With the exception of the fact
- that any binaries included in the original archives are no
- longer contained.
-
-
- =======================
- Game-sourcecode
- =======================
- 3DGPL.ZIP 3DGPL version 1.0
- Graphics base library and tutorial for game programmers
- AQDEV027.ZIP Source for a sequel to Civilization like game (pascal)
- ARSRC21.ZIP This is the source code to arena. It is nominally in c++ and
- needs a c++ compiler but it's actually in very bad c.
- ASTEROID.ZIP Asteorid Game with C++/Asm source
- BALLOONX.ZIP Balloon X v2.1 Game in Basic
- BOBOLI.ZIP Boboli the mighty knight , game with C source
- CHECKERS.ZIP A Checkers Game That Learns From Its Mistakes (Basic)
- CONNEC42.ZIP Connect-4 Algorithm , C source
- This file provides the functions necessary to implement a
- front-end- independent, device-independent Connect-4 game.
- Multiple board sizes are supported. It is also possible to
- specify the number of pieces necessary to connect in a row in
- order to win. Therefore one can play Connect-3, Connect-5, etc.
- CORWAR.ZIP Core War is a computer game played both with and BY computers.
- In Core War, two player-written computer programs operate
- concurrently in a "circular" memory array. A program "loses"
- when it hits an instruction it cannot execute. C source
- DEATH.ZIP Source code to a 2d game, not finished. C source
- DICE2.ZIP Dice game written in Basic
- DIVERACE.ZIP DIVERACE an OS/2 Game Programming Example
- A little 3D Car-Driving game utilizing DIVE, Real-Time
- soundmixing, Joystick- support and Palette-Management. Written
- in Virtual PASCAL with full sourcecode. Version 0.1 (very beta ;-)
- DRAGRACE.ZIP lil' 256byte drag racing game (asm src)
- This is a 2 player game where each player hammers away at the
- shift keys to race each other to the finish line.
- FRACE10.ZIP Fun Racin v.1.0!!!!!!!!!
- An uncomplete Race car game written in Turbo Pascal 5.0 .
- Should work with TP7.0 and 6.0. Source included. VGA required.
- GLIB22.ZIP GAMEx.LIB v2.2 - shareware C games library
- LibRary of games related routines for C programmers. Functions
- cover buffered and scrolling graphics, PCX images, drawing
- rountines, text output, control input and more. Supports 256
- colour VGA and Vesa SVGA modes. Shareware. 286+,Dos.
- GNUCHESS.ZIP Gnuchess 3.1 , C source
- This archive contains the source code and executable for
- gnuchess 3.1 which is a public domain chess program. It also
- contains the source code and executable for a chess game
- analysis program which will take a chess game file with the
- moves in long algebraic notation, and do some analysis on the
- game. This is built as a front end to gnuchess.
- GOGAME.ZIP C souce code for the game of Go
- It uses the alpha-beta minimax algorithm to evaluate attack and
- defend in terms of the number of liberties. The C code compiles
- under Turbo C.
- GOODIE.ZIP Goodie - The Goody Picker in "Take me home" , C source
- GTILE.ZIP Gtile, tilebased game with C++ source
- INVADR_1.ZIP SPACE INVADERS by PAUL S. REID Version 1.1
- An Exact Clone of the Arcade Game in 100% Assembler Game,
- Source Code, and Documentation Included Freely Distributable -
- No Shareware Fee
- LANDER10.ZIP Lander v1.0 Game with asm src
- LIFE_SRC.ZIP Life.C the much implemented game of life
- MAKSRC05.ZIP Source code for MakMan/2, a pacman clone for OS/2.
- MANCALA.ZIP Crude, simple alpha-beta search.
- MOR55SRC.ZIP The Dungeons of MORIA version 5.x (C source)
- The game of moria is a single player dungeon simulation. A
- player may choose from a number of races and classes when
- creat- ing a character, and then `run' that character over a
- period of days, weeks, even months, attempting to win the game
- by defeating the Balrog which lurks in the deeper levels.
- MSVCPUZL.ZIP MicroSoft Visual C++ sample code of a simple sliding block
- puzzle. Demonstrating: A simple MSVC++ app with 1 view and no
- document. Customizing the registration of the main window.
- Dragging objects with the mouse. Requires 386 and a Mouse.
- MTSRC13.ZIP MARS TROOPER Version 1.3
- A 253-byte game created for the 256- byte game contest on
- rec.games.pro- grammer (w/asm source code)
- NANOTECH.ZIP NANOTECH -- VERSION 2.6
- a first-person textured 3d platform game with source code.
- NUMGUE_1.ZIP Number_Guesser, a Simple Number Guessing Game
- OPTIMIZE.ZIP Writing smaller games
- OTHELLO.ZIP Othello playing (C source only)
- PAC.ZIP Simple engine for Pac Man game
- PACMAN.ZIP Basic PacMan
- PCROB10.ZIP PCROBOTS is an adaptation of CROBOTS by Tom Poindexter. This
- version has more features, and allows for much more intelligent
- robots. It is not limited to any particular language; C,
- Pascal,Compiled Basic, 8086 Assembler etc are all possible. The
- only limitation is that it must be run on an IBM PC Compatible.
- RAY1.ZIP RAY CASTER 3D sorta ENGINE thingy
- Wrote this about a month ago, it's a sort of wolfenstien\doom
- lookalike but all in native QBasic source!
- SC_TTT.ZIP Tic-Tac-Toe program (C source)
- Uses alpha-beta pruning minimax search to play a "perfect"
- game. The alpha-beta pruning can be removed, but will increase
- search time. The heuristic and move ordering in Best_Move() can
- also be removed with an increase in search time.
- SHIP.ZIP This short QBasic demo for an action-shoot'em-up game was
- posted because of several questions about animation. In this
- code you will find examples of page-flipping animation,
- including a new sprite-clipping routine that allows you to
- place a GETted sprite past the boundaries of the screen. Also,
- scrolling stars, explosions, sprite movement/limitation on
- movement is shown.
- TILES.ZIP Tile-Based Games FAQ version 1.2
- TRISSRC.ZIP PCTRIS, Tetris clone with C source
- TRON02.ZIP TRON!
- A 456 bytes two player tron-like game! cool design! extremely
- addictive! full assembler source included! coded by
- brioche/aspirine!
- V150.ZIP Ray Zapper World version 1.00 (QB gamesource)
- WALLGAME.ZIP Wallgame , a version of the old favorite - breakout (pascal)
- WANDR330.ZIP Wanderer , Boulder-Dash game clone in C
- WORLDSRC.ZIP World is a text adventure game, like Adventure or Dungeon with
- a sci-fi twist. C source
- WSPR32.ZIP WSPR32.EXE is a Win32 based game developing tool. Within most
- games there are multiple levels with each level containing it's
- own set of sprite images, as well as, it's own 256 color
- palette. Using WSPR32 you can collect the images for each level
- along with their associated 256 color, 8-bpp, palette. WPSR32
- was designed to be used with Windows 95 or Windows NT with a
- Intel 386 or better on a IBM compatible PC.
- YAHWHO.ZIP YahWho, Yet Another Yahtzee(tm) Game in pascal
-
-
-